It’s a mobile app, but don’t knock it simply yet. Walking War Robots is created by Pixonic, and was released in 2014. I’m scripting this review though because in relation to mobile titles it is actually rare to locate a game that isn’t a turn based strategy game or perhaps a card battle game. Walking War Robots actually enables you to play your giant robot hands on, just like an arcade version of your MechWarrior games.
Before we have into combat, let’s first speak about all of the options from the main menu. Players can upgrade and buy approximately 16 different robots, each because of their own unique stats and appearance. As you progress throughout the game it is possible to unlock more high level robots to purchase through the shop. From this point, you may equip your robots with a variety of different weapons to mix and match equipment to your liking.
Winning battles gains you have and credits (called AG silver), and you could use those credits that you simply earn from combat to upgrade and level your robots and weapons so they are stronger to deal more damage or get more armor to outlive longer. Certain robots or weapons are locked behind level caps, so you will need to win more battles and earn enough experience to level up to unlock the greater number of powerful content.
This now brings us on the cash shop. Every time you need to buy another robot slot you will have to use AU points to achieve this, the cash shop currency. You can generate these from completing achievements and goals, or buying them using real world money. You use AG silver to purchase and upgrade equipment normally without having to pay out any actual life money.
After you upgrade though you should wait for upgrade counter in order to complete before it completes, this may be a bit annoying because it can take around three hours or higher with certain upgrades to end, and you could only do one upgrade at the same time. Imagine a Mech with four weapons, that quite a bit of waiting if you want to upgrade everything. If you would like rush it and increase the process you have got to shell out money (AU) to complete the upgrade sooner.
However, Walking War Robots starts you with about 100 AU or more, then you could earn about 200 more by completing a few of the beginner tasks, thus i earned about 300 AU altogether to spend on equipment and upgrades. This provided three Mechs to try out around with in battle, with a few AU leftover to spare.
Now for combat! This is when Click here really shines. Battles transpire as 6 vs 6 PVP arena style battles, normally by using a timer for about 5 minutes or so for you to complete the round. Matchmaking is extremely fast and you could normally start up a battle in just a couple of seconds. I’m still unclear basically if i was having fun with bots or humans, because both play very similar (and the default names are almost just alike in the event the players don’t change them).
There are two teams of robots, allies appear as blue names while enemies appear as red. You move around using the left side from the screen’s digital pad along with the right side is always to shoot. you can even press the person guns to use a specific weapon, or perhaps the big button to simply fire everything at once. You can rotate and move the camera by touching a empty space of your screen and rotating it around, but if you are shooting you can easily contain the button down and appear around while shooting to adjust your aim. Addititionally there is an auto targeting feature to assist you to lock on and follow your targets (more on that soon).
In Walking War Robots you may win in both two ways. One, you kill all enemy robots. Two, you capture all of the bases. There are normally about six or so beacons scattered over the map, players begin with nothing. There exists a small loading period where you could check around the map to get the beacons and acquire an understanding for your map, then everyone does a mad dash to capture the closest beacons. Neutral beacons appear as white lights, captured ally beacons are blue, and enemy controlled beacons arrive as red.
When you capture a beacon it can differ from red, to white, then to blue if you can hold it of sufficient length. The maps are big enough to move around, but sufficiently small that you should easily discover and engage enemies. Oddly enough, the video game can also be quite strategic, since the bots and players normally try not to rush into get killed. Should you open fire, most can take cover behind a building or will watch for allies to aid assist them. This makes the game quite fun as you deal with your team to flank and corner the enemy to be able to get their beacon to achieve more points.
Certain weapons have cool off times along with reloading, so just holding the gun down to shoot endlessly could possibly get you in danger as your guns run out and you have to wait for them to recharge. This too can be employed in your favor when you hide and watch for your enemy to use up all your ammo to be able to unload to them to chip away at their life.
A very important factor I stumbled upon really interesting is that the players and bots will lie down suppressing fire to pin you down. This actually works too, if a big band of enemies shoot at you and you also get hit, the damage actually appears and affects your robots performance. For example, guns can get shot off your Mech therefore you can’t apply it anymore, or maybe your legs could possibly get damage which means you move slower and can’t run around the map as fast. Because of this, suppressing fire is dangerous when you get warrb0ts in it and can’t help it become behind cover in time.
Walking War Robots isn’t perfect though. The slow upgrade times are annoying the way the system is to establish. The UI also offers problems and so on smaller devices the screen is cluttered and certain menus can’t easily be accessed, like progressing to the store to get new weapons (it was blocked behind the “Battle” button). The auto targeting feature is a mess and constantly snaps the screen around in weird ways, really messing you as it targets an enemy midway throughout the screen instead of the one right before you. For this reason I just turned auto targeting off completely and used manual targeting, but randomly I would personally still lock on the wrong enemy.
In spite of these flaws, Walking War Robots remains quite fun. It had a serious large update when first starting the game and it likewise crashed as it attempted to access Google Play to save my progress through the cloud, so you may have a few problems initially you play. Just allow it update, then relaunch the game again whether it gets stuck loading.
Overall, I truly love playing this game. If you can tolerate the long upgrade times I think you will enjoy playing Walking War Robots also. It offers really nice graphics, it really is well optimized and possesses smooth framerate (a minimum of for my device), and I also really love the 1980s style action music soundtrack it has occurring. In case you are a fan of Mech combat games, you ought to really check that one out.